OOC: The first info post is always free
Oct. 6th, 2017 12:28 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hello Fandom! Guess who's coming to dinner (and to stay and hopefully acquire all of your precious jewels and metals)? That's right! It's Quark!

For those who may not be familiar, Quark hails from the Star Trek series Deep Space Nine. He's a Ferengi, a race of fanatically capitalistic aliens whose entire social and political structure is based on the individual acquisition of wealth (but, sure, Star Trek is only now getting political. . . .). The Ferengi are known throughout the Alpha Quadrant (and Beta and Gamma Quadrants, and even on one particular planet in the Delta Quadrant) to be self-serving liars and cheats.*
Just who you want running a casino on the island, right?
Quark is showing up post-canon, so he's done at least a little bit of growing as a person. He's occasionally even put his own personal life and property on the line for others, though not without a great deal of grousing about it, and certainly not without trying to negotiate a deal for material wealth while he was at it. He will be somewhat baffled by the local currency (gold in his time is worthless, except as a way to contain and transport a material known as latinum), and will probably try to trade you for trophies or jewels, and he will most definitely try to trick you into giving him the lion's share of the bargain, but he can also lend a friendly ear (his are certainly large enough) and offer you some advice while you're at it.**
You might owe him one, after all.
*I fully expect Quark and the Merchant of Miracles to have at least one throwdown over who gets the bulk of the profit on some scheme.
**He's also equipped with a universal translator, so he can perfectly understand and be understood by any modern Earth language (save certain slang terms and idioms), and pretty much any other language besides, give or take a couple days of exposure if the language in question has an extraordinarily complex/unfamiliar structure. Seriously, these translators handle languages from the literal other side of the galaxy with ease and aplomb at various points in the canon.

Quark will be opening "Quark's", an all inclusive leisure destination offering food, drink, games, and best of all, fully immersive holosuites wherein paying customers can enjoy a wide variety of activities in perfect privacy and safety.* Holosuites use 24th century energy-conversion technology to project perfectly solid, interactive holographic characters and environments, ready and willing to do anything they've been programmed to do. Quark's has all the great holonovels, from Vulcan love stories to Klingon battle epics, even those weird ancient Earth stories you hu-mans are always so interested in. Why, you can even play "base-ball" alongside some of the true heroes of the sport! That's — that's something hu-mans enjoy, right? Especially in this era? It sure beats trying to dissect your non-human friends, Quark can tell you that for free!**
*Privacy is only guaranteed in the event that the well-being of the proprietor and/or his profit has not been threatened. Quark's assumes no liability for any computer glitches, program quirks, or subspace phenomena. All sales are final.
**Cost of advice from proprietor not guaranteed.
But seriously, folks. Quark's will be a booze-selling casino and lounge, in which all the games are rigged in favor of the house, sexy NPC women will be running the dabo tables in order to be distracting and make you lose more. Dabo being, essentially, space-roulette, only when someone wins, it's customary for everyone to shout "DABO!" in celebration. There's sure to be poker and blackjack and that sort of thing, too, once Quark learns how to rig them, and I miiiiight run an in-game version of the episode Move Along Home if I can work out how best to structure it for RP, but he's mostly going to be heavily pushing the dabo tables.

Vic Fontaine. Because why wouldn't a 24th century bar feature a 1960s Vegas lounge singer?
So about those holosuites. If you basically look at them as danger shops available for public rental, you'll have the basic idea. They provide fully immersive, 100% real-seeming holographic environments and characters, allowing customers to experience all the sights, sounds, smells, and tastes of history's greatest novels, battles, or other great events. The holographic environments are so real and convincing that, without the safeties engaged, one could suffer the actual injuries resulting from, say, base jumping from a low orbit. The safeties are switched on by default, but may be switched off by a voice command with nothing more than a second confirmation that you're really sure. Similarly, the programs can be paused, halted, or terminated by voice commands from any real actual people in the holosuite. They are meant to be entertainment, after all.
Quark's holosuites will be moddable, even if a Quark's post has not been put up in the comm. Any variety ofmeta'd Earth literature or history can be reasonably modded as being a program available in the suites; Quark is coming in from living on a space station with a large human population, after all, and Bashir and O'Brien in particular loved them a good holosuite battle. Any holosuite malfunction (for instance, safeties getting switched off accidentally, holographic characters attaining sentience and trying to take over the game, alien consciousnesses attempting to use a holonovel recreation of Beowulf to communicate with the island. . . .) should be cleared OOCly before playing out, and Quark isn't going to program in the likeness of anyone on the island without getting paid a whole lot to do so, but otherwise, I'mma say y'all can just kinda go nuts. Making holosuites available to anyone on the island was a big part of me choosing to have Quark open up shop here, after all!
Anyway. Questions? Comments? Quark looks forward to your patronage!

For those who may not be familiar, Quark hails from the Star Trek series Deep Space Nine. He's a Ferengi, a race of fanatically capitalistic aliens whose entire social and political structure is based on the individual acquisition of wealth (but, sure, Star Trek is only now getting political. . . .). The Ferengi are known throughout the Alpha Quadrant (and Beta and Gamma Quadrants, and even on one particular planet in the Delta Quadrant) to be self-serving liars and cheats.*
Just who you want running a casino on the island, right?
Quark is showing up post-canon, so he's done at least a little bit of growing as a person. He's occasionally even put his own personal life and property on the line for others, though not without a great deal of grousing about it, and certainly not without trying to negotiate a deal for material wealth while he was at it. He will be somewhat baffled by the local currency (gold in his time is worthless, except as a way to contain and transport a material known as latinum), and will probably try to trade you for trophies or jewels, and he will most definitely try to trick you into giving him the lion's share of the bargain, but he can also lend a friendly ear (his are certainly large enough) and offer you some advice while you're at it.**
You might owe him one, after all.
*I fully expect Quark and the Merchant of Miracles to have at least one throwdown over who gets the bulk of the profit on some scheme.
**He's also equipped with a universal translator, so he can perfectly understand and be understood by any modern Earth language (save certain slang terms and idioms), and pretty much any other language besides, give or take a couple days of exposure if the language in question has an extraordinarily complex/unfamiliar structure. Seriously, these translators handle languages from the literal other side of the galaxy with ease and aplomb at various points in the canon.

Quark will be opening "Quark's", an all inclusive leisure destination offering food, drink, games, and best of all, fully immersive holosuites wherein paying customers can enjoy a wide variety of activities in perfect privacy and safety.* Holosuites use 24th century energy-conversion technology to project perfectly solid, interactive holographic characters and environments, ready and willing to do anything they've been programmed to do. Quark's has all the great holonovels, from Vulcan love stories to Klingon battle epics, even those weird ancient Earth stories you hu-mans are always so interested in. Why, you can even play "base-ball" alongside some of the true heroes of the sport! That's — that's something hu-mans enjoy, right? Especially in this era? It sure beats trying to dissect your non-human friends, Quark can tell you that for free!**
*Privacy is only guaranteed in the event that the well-being of the proprietor and/or his profit has not been threatened. Quark's assumes no liability for any computer glitches, program quirks, or subspace phenomena. All sales are final.
**Cost of advice from proprietor not guaranteed.
But seriously, folks. Quark's will be a booze-selling casino and lounge, in which all the games are rigged in favor of the house, sexy NPC women will be running the dabo tables in order to be distracting and make you lose more. Dabo being, essentially, space-roulette, only when someone wins, it's customary for everyone to shout "DABO!" in celebration. There's sure to be poker and blackjack and that sort of thing, too, once Quark learns how to rig them, and I miiiiight run an in-game version of the episode Move Along Home if I can work out how best to structure it for RP, but he's mostly going to be heavily pushing the dabo tables.

Vic Fontaine. Because why wouldn't a 24th century bar feature a 1960s Vegas lounge singer?
So about those holosuites. If you basically look at them as danger shops available for public rental, you'll have the basic idea. They provide fully immersive, 100% real-seeming holographic environments and characters, allowing customers to experience all the sights, sounds, smells, and tastes of history's greatest novels, battles, or other great events. The holographic environments are so real and convincing that, without the safeties engaged, one could suffer the actual injuries resulting from, say, base jumping from a low orbit. The safeties are switched on by default, but may be switched off by a voice command with nothing more than a second confirmation that you're really sure. Similarly, the programs can be paused, halted, or terminated by voice commands from any real actual people in the holosuite. They are meant to be entertainment, after all.
Quark's holosuites will be moddable, even if a Quark's post has not been put up in the comm. Any variety of
Anyway. Questions? Comments? Quark looks forward to your patronage!
no subject
Date: 2017-10-06 06:19 pm (UTC)no subject
Date: 2017-10-06 07:33 pm (UTC)Hey now! As long as it's earning him a profit, Quark thinks this will all go just fine.
no subject
Date: 2017-10-06 06:44 pm (UTC)Though the Merchant would like to point out that he doesn't see Quark bringing any UNICORNS with him, ahem.
no subject
Date: 2017-10-06 06:47 pm (UTC)Uni-corns. Some sort of primitive hu-man nonsense. I can just program some into the holosuites.
And awwww. Maybe we can have the two get in at least one sniping session before he wanders off!